Hey, I'm Manu
a passionate game programmer with a love for both creating and playing games. I enjoy bringing ideas to life through code, crafting gameplay mechanics, and building immersive experiences.
Check out my projects
About Me
With a deep passion for gaming and a strong ambition to grow as a software developer, I’ve always been drawn to the challenge and excitement of creating games.
Currently at Kaiko (THQ Nordic), I play a key role in an AA project, coding according to the Entity-Component-System (ECS) pattern to ensure clean, maintainable, and scalable code. I collaborate closely with other departments to align technical implementation with the creative vision and actively support project management efforts. By applying advanced 3D mathematical concepts, I tackle intricate gameplay challenges while mentoring junior programmers and interns in planning and writing structured code. Through regular performance analysis and optimization, I help deliver a smooth and engaging player experience. This multifaceted role has allowed me to grow both professionally and creatively.
I completed my B.Sc. in Computer Science at the Frankfurt University of Applied Sciences in 2017, where I gained extensive experience in various programming languages. My passion for the game industry led me to pursue a degree in Games Engineering at the University of Würzburg in the same year. Throughout this program, I expanded my expertise in C++, C#, and various game engines through a range of projects.
Games
Project 5
Action Adventure for PC and Consoles
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Royal Revolt: A Trader's Tale
Mobile RPG for Android/IOS
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Merge Jelly Idle Adventure
Merge Idle Game for Android
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Royal Forest Battle
RPG Game for IOS
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My Projects
3D-Engine Managine
Custom Game Engine created with OpenGL
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PBD-Gases
Unity plugin for dynamic fluid and gas simulation using the Position-Based Dynamics algorithm
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5Days
A VR game exploring the five stages of grief according to the Kübler-Ross model, developed in Unreal Engine.
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Milgram Asylum
A VR game inspired by the Milgram experiment that challenges the player's moral decisions, developed using Unreal Engine.
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Carbonprint
A mini game that explores and calculates your carbon footprint made with Unity.
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