With a deep passion for gaming and a strong ambition to grow as a software developer, I’ve always
been drawn to the challenge and excitement of creating games.
Currently at Kaiko (THQ Nordic), I play a key role in an AA project, coding according to the
Entity-Component-System (ECS) pattern to ensure clean, maintainable, and scalable code. I
collaborate closely with other departments to align technical implementation with the creative vision
and actively support project management efforts. By applying advanced 3D mathematical concepts, I
tackle intricate gameplay challenges while mentoring junior programmers and interns in planning and
writing structured code. Through regular performance analysis and optimization, I help deliver a
smooth and engaging player experience. This multifaceted role has allowed me to grow both
professionally and creatively.
I completed my B.Sc. in Computer Science at the Frankfurt University of Applied Sciences in 2017,
where I gained extensive experience in various programming languages. My passion for the game
industry led me to pursue a degree in Games Engineering at the University of Würzburg in the same
year. Throughout this program, I expanded my expertise in C++, C#, and various game engines
through a range of projects.